Requiem of Reuinis Day Planner
Day planner tool for Requiem of Reuinis — schedule camp days between alchemy crafting and research commits before exploration pushes and boss attempts.
What the Day Planner does
The Day Planner schedules camp phase days in Requiem of Reuinis — the retreat periods where Tasia alchemizes potions, commits research upgrades, and prepares for the next exploration push. Days are the game's fundamental resource: exploration consumes them through movement and combat, while camp activities consume them through crafting and research. Misallocating camp days produces the most common failure mode — reaching bosses without sufficient potions or research tiers.
This tool takes your current material inventory, research tree position, upcoming boss target, and available camp days as inputs, then generates a recommended schedule splitting days between alchemy and research. The output shows projected potion stock, research tier after camp, and whether you meet boss benchmarks from the How to Beat Bosses Guide.
Setting up your camp session
Begin by entering your available camp days — the days accumulated since your last retreat or the days you plan to spend before re-entering the dungeon. Input current material stock by type: herbs, catalysts, research notes, and any special materials like alchemy catalysts or shard fragments. Material counts should reflect your actual inventory, not desired stock.
Select your upcoming goal: next region entry, specific boss attempt, or general stat improvement. Boss goals load recommended potion counts automatically — two healing potions for Guardian of the Threshold, three for Ruin Warden and Ashen Sentinel, three to four for Deep Sanctum bosses. Select your current research tiers for ATK, DEF, and any unlocked skill branches.
- Input available camp days
- Enter material inventory counts
- Select upcoming boss or region goal
- Confirm current research tiers
- Review recommended day allocation
Alchemy day allocation
The planner allocates alchemy days based on potion recipes from the Consumables Database and your boss goal requirements. Basic healing potions craft from herbs at one day per potion with Alchemist Ring improving output. ATK and DEF buff potions require catalyst materials and receive allocation only when your goal boss benefits from them — Stone Golem encounters, for example.
If material stock is insufficient for target potion counts, the planner flags the deficit and suggests which exploration floors to farm on your next push. This feedback loop connects camp planning to route planning — sometimes you need an exploration detour for herbs before a boss attempt, not more alchemy days with empty inventory.
Research day allocation
Research days commit materials to permanent upgrades in the research tree. The planner prioritizes research tiers that gate your upcoming goal — ATK +2 before Stone Golem fights, DEF +1 before Ashen Sentinel, state skill unlocks before Deep Sanctum entry. Research costs come from the Research Guide and scale with current tier.
Research Lens equipped reduces material costs slightly — toggle equipment status in the planner for accurate cost estimates. When camp days are limited, the planner ranks research investments by impact per day spent. ATK +1 before Forgotten Ruins entry typically outranks marginal alchemy output improvements because combat days saved on exploration exceed one potion's value.
Integrating with routes and builds
After the Day Planner generates your camp schedule, feed the resulting research tiers and potion stock into the Route Calculator for exploration path simulation. Verify your planned loadout in the Build Planner meets boss DEF benchmarks given your projected research tiers.
Repeat this camp-route-build cycle after every retreat. First playthroughs often over-invest in exploration and under-invest in camp — the Day Planner makes the tradeoff visible before you waste a push. The Day System Guide explains retreat mechanics the planner assumes, and the Alchemy Guide details recipes the planner references. Consistent day planning across the demo's three regions separates runs that stall at the Ruin Warden from runs that reach the Demo Final Guardian with resources to spare.
Example workflow before Forgotten Ruins entry: enter eight camp days, twelve herbs, and Research Notes in inventory. Set goal to Ruin Warden with ATK +1 current tier. The planner might recommend four alchemy days for three healing potions, four research days for ATK +2, leaving zero buffer — prompting you to either farm one more herb on the next push or accept two-potio risk. That visible tradeoff is the planner's core value.
Day Budget Planner
Allocate your daily actions across Explore, Alchemize, and Research. Each day you typically have limited map time before returning to base.
Frequently Asked Questions
How many camp days should I spend per retreat?
Typically 5–10 days early demo, 8–15 days before major boss attempts. The planner adjusts based on goals.
Should I prioritize alchemy or research?
Research for long-term power, alchemy for immediate boss needs. The planner balances both based on your goal.
What if I lack materials for the plan?
The planner flags deficits and suggests farming floors for your next exploration push.
Does Alchemist Ring affect planning?
Yes. Toggle equipped status for accurate alchemy output per day estimates.
Can I plan multiple retreats ahead?
Plan one camp session at a time with current inventory. Update inputs after each exploration push.