Requiem of Reuinis Materials Database
All demo materials in Requiem of Reuinis — herbs, catalysts, research components, Golden Triumph Shard, and alchemy resources across thirty maps.
Materials and the core loop
Materials are the resource currency of Requiem of Reuinis — gathered during exploration, consumed during alchemy crafting and research commits at camp. Without materials, Tasia cannot craft healing potions for bosses, upgrade research tiers, or forge equipment like Golden Triumph from shard components. The demo's material pool spans common herbs in the Cave Entrance through rare fragments in the Deep Sanctum.
Materials stack infinitely in inventory with no weight limit. They persist across retreat cycles unless consumed. Optimal routing collects each material node once per exploration push in sequence rather than farming the same node repeatedly — days are the limiting resource, not material quantity on any single node.
Cave Entrance materials
Herb Bundle is the first critical material — found on floor three of the Cave Entrance on an alchemy node near the center passage. Herbs convert to healing potions and basic ATK buffs at camp. Additional herb nodes appear in optional side rooms with lower-priority yields. The Cave Map Fragment is technically a key item but functions as a permanent upgrade material revealing hidden tiles on revisit.
First-run priority: Herb Bundle before any other material node. First alchemy session at camp should produce at least two healing potions for the Guardian of the Threshold. Leftover herbs carry into the Forgotten Ruins for continued potion stock. The Cave Entrance Walkthrough sequences herb pickups in optimal routing order.
- Herb Bundle — floor three alchemy node, first camp craft priority
- Common herbs — optional side rooms, supplementary potion stock
- Cave Map Fragment — permanent map upgrade, one-time pickup
Forgotten Ruins materials
Research Notes accelerate a critical research tier unlock — collected from the left branch of the Forgotten Ruins. Alchemy Catalyst improves potion output efficiency — found on the right branch. Both require branch routing before descending toward bosses. Iron Key is a key item rather than consumable material but gates access to material-rich lower floors.
Stone Golem and Ashen Knight encounters drop supplementary material bundles when defeated — optional if you bypass with keys. Alchemy Master builds deliberately fight these enemies for drop yields; routed speed clears skip them. The Alchemy Guide lists conversion recipes for all Forgotten Ruins material types.
Deep Sanctum materials
Golden Triumph Shard crafts into the S-tier Golden Triumph accessory — west branch detour in the Deep Sanctum, priority pickup before boss chain entry. Calamity Fragment enables advanced state interactions with Ashen Death and Dream Anchor — east branch detour, guarded by Calamity Wisps. Sanctum Key opens the boss corridor and is non-consumable once obtained.
Deep Sanctum material detours cost exploration days but unlock equipment that saves more days on subsequent floors through state-based clearing. Budget ten navigation days including both shard and fragment detours before committing to the eight-day boss chain. The Deep Sanctum Walkthrough maps exact detour paths.
Material planning with guides and tools
Plan material collection alongside camp scheduling using the Research Guide for tree costs and the Alchemy Guide for craft recipes. The Day Planner helps allocate camp days between alchemy and research based on your current material stock.
Cross-reference material nodes with the Interactive Map and Consumables Database to connect raw resources with finished potion outputs. Material efficiency separates stalled runs from snowballing ones — the player who enters the Demo Final Guardian with four healing potions and Golden Triumph crafted from a planned shard detour beats the player who spent those days fighting optional slimes for redundant herb drops.
Material hoarding is a common early mistake. Herbs stockpiled without alchemy conversion provide zero combat value — convert to potions before boss attempts even if recipes feel expensive. Conversely, spending every herb on first-tier potions leaves nothing for research commits. The Day Planner resolves this tension by showing exact material allocation between crafting and research for your next goal.
Frequently Asked Questions
What is the most important early material?
Herb Bundle from Cave Entrance floor three — seeds your first alchemy session and boss potion stock.
Do material nodes respawn?
Yes, on new exploration pushes after retreat. Equipment and key items do not respawn.
Where is the Golden Triumph Shard?
Deep Sanctum west branch, behind a Corrupted Priest patrol.
Should I save materials for late-game crafts?
Balance immediate potion needs against research commits. Never skip healing potions for speculative hoarding.
How do Research Notes work?
Consumable research material from Forgotten Ruins left branch — accelerates a tier unlock in the research tree.